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There are over 100 scientific advancements in the game, and most require prerequisites before they can be researched. The buildings and wonders have different effects - most buildings and some wonders improve defenses, scientific research, trade or food output, but most wonders offer unique advantages that can be used to great strategic effect. Each city can construct one item at a time - civilian and military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and each can be possessed by only one city). You must locate cities so as to make use of food, construction and trade resources, which can be later improved by constructing irrigation, roads, mines, railroads, and farmland. Experts are expensive, but the money spent is beating back a hundredfold.Ĭolonization game challenges the managerial abilities of the player as well as Civilization. If at the beginning of the game the struggle for gold in the New World is at the political level, then later guns and guns will start talking. And by this time it is better to have a decent army.Ĭolonization is a truly addictive, deep and complex strategy, in which even an average level of difficulty can challenge hardcore gamers.Starting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.Īs you'd imagine, a lot of challenges come into such a task. An advanced farmer will sharply raise the crop, the woodcutter will increase the production of wood. In addition, the player will have to purchase professional pros and send them to live in settlements. They pay good money for it, which is always where to spend it. All this is needed by Europeans, so the manufactured goods must be regularly shipped to ships and sent to the old world. One village produces tobacco and turns cigars in the other, cotton is grown and clothing is sewn. The fact is that any of our colonies slowly deliver soldiers, and they don’t bring money (it changes when you can build a customs somewhere in the middle of the game). But everything has become more intimate, because the battle is not for the whole world, and our main task will be to send ships to Europe. We also build buildings in the villages, cut down forests and organize land reclamations, and the actions are strictly step by step. On the mechanics of colonization is not that far gone from civilization.
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Having landed on the shore, we build our first colony and begin to develop. Having determined the country, we find ourselves on the map, where a small caravel ship with 2 colonists on board awaits us. In general, nations differ, but not much, so you have to choose more from personal preferences than from strategic goals. Also, the Netherlands start the game with a ship 2 times larger than other players. Danes in their own port prices for goods are more favorable than in other countries. The Netherlands is a trading country with excellent business skills.
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Therefore, the Spaniards in the battles with the Indians receive an additional 50% increase in the strength of the troops.